Tuesday, June 30, 2009

IGN's review of Cross Edge.

So, it seems that IGN's review for Cross Edge has certainly raised some eyebrows, and rightly so if you ask me. While I'm not a hardcore JRPG fan like I use to be, I still play them every once and awhile. So, what has caused the the JRPG fans to take an interest in this review? Probably the fact that the reviewer played about 2 hours tops, or if even played it at all. Let's take a closer look shall we?

The first that struck me about the review was the "I don't give a shit" tone to the whole review, because honestly the reviewer would rather be watching asploding heads in Fallout 3. Every aspect of the game was hardly touched at all, which I will explore in greater detail below.

The combat system was explained fairly well, but of course it was "too complicated" saying that "as attempting to document everything on screen would be like outlining the design schematics for a jetfighter." Really? I honestly doubt the battle system is that complex and if I was willing to guess to as why it's complex, is because it doesn't have an instant win button like in Fallout 3 and by instant win button I mean V.A.T.S.

Not going to comment on the visuals as they are pretty spot on in that respect. They are a tad fuzzy.

The game has both Japanese and English voices to choose from, you might think they would comment on the voice acting and if it's any good or not. Well they comment on it alright...just letting you know that both tracks a present. Don't you think it would be prudent to comment on if the voice acting good or not? Did the reviewer even play it?

So in the end IGN once again gives a failtastic review on a game that they clearly didn't play for more than 2 hours, and yet they talk about how innovative and amazing Failout 3 is, which is so far from the truth it's not even funny. I honestly don't know why people put so much faith in their MSNBC level biased reviews.

Friday, June 12, 2009

Planet Fallout Interviews Jeff Gardiner.

Well, it seems Planet Fallout has interview Jeff Gardiner of Bethsoft talking about various glitches and problems of The Pitt and Broken Steel. Time to offer some commentary folks, so sit back and relax.


"I’ve lost tons of sleep on this. Unfortunately, both of them were totally unforeseeable errors."

Wait, what? Unforeseeable? Seriously folks, Bethsoft needs to get some better play testers that aren't a bunch of yes men who act like the game is flawless. Hell, I even question if they have playtesters at all. Both the FO3 and it's following DLC are so full of glitches and bugs, it's almost a chore to play at times.

"Point Lookout has been thoroughly tested – again- and we’re going to try our best to ensure that we won’t have to repeat those problems. "

You know, I'd like to believe that, I really would but sadly this is Bethsoft where talking about. I wouldn't be surprised if Point Lookout had several of the problems both The Pitt and Broken Steel had and even if it does, Bethsoft will get a free pass, you know, like they always do.

Anime, it's serious business folks.

If there's one things I've learned over the past few years, it's that people take Anime way to seriously, as a good majority seeming take offense over jokes, or in my chase, cheesy jokes. I mean I'm all for having a healthy interest in something but, good god, taking offense over anything said against Anime is down right dumb. I mean honestly, is it any wonder why a lot of Anime fans have such a negative stereotype about taking it way to serious and take offense at the smallest mention of Anime being poked fun of.

So remember folks, Anime is super serious business.